We recently attended the Riverside Gaming Event hosted by Sumo Digital, A local event showcasing the local Sheffield Gamedev scene and a jolly good excuse to get drunk. Both Ellie and I attended with an early build of our game SkyHarrier. Here’s a couple of pictures.
We have started a new insiders program (exclusive mailing list) that offers exclusive, non public, early access to our upcoming games and more. You will be able to play games as they develop, provide feedback and possibly even influence the game design. We currently have three games in development… Sky Harrier (working title)
Sky Harrier’s art and gameplay is an amalgamation of the arcade mega hit “Space Harrier” by SEGA and “Race the Sun” by Flippfly.
BoomTown Empires (working title)
BoomTown Empires is a hybrid strategy builder – clicker – card game with visual novel and social management elements.
Project Red (working title)
Project Red is a hand painted action adventure game inspired by iconic titles such as “Ico” and “Shadow of the Colossus” by Team ICO / SIE Japan Studio on PlayStation 2.
The insiders program will also give you access to giveaways, discounts and exclusive events. You can sign up to the insiders program below and best of all, it’s completely FREE!
Ninja In A Tux is pleased to announce: Sky Harrier: Alpha Code / スカイ ハリアー: アルファ コード (Sukai Hariā: Arufa kōdo), a game which takes inspiration from games like Space Harrier and Race the Sun and blends them to form a unique arcade experience.
Check out some early screenshots, this is not the final product so please keep that in mind. More news and playable demo coming soon.
After nearly four months toying with different art styles we have finally locked in the art style for Boom Town Empires city layouts. The new style not only looks pretty but also has a more concise pipeline, meaning it can be produced quicker. That can only be a good thing as we are over four months behind schedule and the game’s scope has increased.
Project Red (pictured above) has been shelved while Boom Town takes front seat in an aim to prepare the game for our first ever crowd funding campaign. We shall hopefully have a playable demo by early September and launch the crowd funding campaign by late September.
Also slightly delayed is the planned DLC for Drones, The Human Condition, which will arrive mid August. The DLC is in two parts and add a soundtrack, remixer pack and extend the ARG some clever gamers may have discovered.
To finish off, here are some of the other failed art styles we explored.
As Drones, The Human Condition has moved into the “updates only” stage, work on Project Red as started again. The game design document is really filling up and the concept behind the game is really taking shape. Here is a screenshot of a mock up level titled “Temple of Giants”.
Drones, The Human Condition has made it through Steam Greenlight. Thank you very much all those that voted, purchased on other platforms and shared on social media. Work on DTHC Steam Edition has already started and will be completed ASAP. Keep an eye out for updates and again, Thank you!
The Chinese Android Market is huge and I will now attempt to release a game in the Chinese region. Right now work has started on changing the needed art assets and slowly translating the text. I will be using Google Translate, possibly the worse idea yet, but budget, time and man power dictate that to be the only viable option. Also it might make for some funny mistakes, for such a small game, I can live with this.
While doing my research I found a recent post stating Chinese officials now require all mobile games to feature only Simplified Chinese, No English at all.
You can follow the progress on this venture here on this website and over on twitter