DTHC has been updated, head over to itch.io to grab the update or to purchase the game at the new low price of $3!
The Banner under which I develop video games “Blunt Games” now has a new logo. It has been 6 years since the last logo was designed and it has been in use ever since. Here is the old logo…
And here is the shiny new one…
I am really liking the new logo, not back for a days work, and by day I mean a full day.. cough 10am to 3pm 🙂
DTHC (Drones, The Human Condition) has just had a massive update and been uploaded to itch.io, this will be the final beta release! I will be testing the Linux and Mac builds in the coming weeks and will also update the trailers. If you have previously bought DTHC, you can grab the new build via the email itch.io sent you after purchase, Any problems please contact me. The price of DTHC was so dropped from $5 to a mere $3, there will also be a giveaway or two with a few YouTubers and groups, so keep your eye out for those.
If you haven’y already voted for DTHC on Steam Greenlight, Please do so today HERE! Remember to share this on social media 🙂
So the summer break has just started and my lovely energetic son is home nearly everyday for 7 weeks. He is always asking about my work, so I thought I would show him the basics. It didn’t last long before he was bored and wanted to play Lego marvel super heroes instead, but hey, here’s hoping this is the start of something else we can share together.
Drones, The Human Condition has been updated. The update includes a new mainframe style cheat console that will grant you access to features like godmode, unlimited credits and unlimited smartbombs, but you will have to first find the console, which takes form of an exe that is hidden within the secrets of the main game.
The price has also been dropped from $5 to a mere $3!
Since Drones, The Human Condition is nearing full release I have been experimenting with different ideas for the next game. One of these ideas was set in a beautiful 2D world, so with this in mind I set out to capture some of the natural beauties found in my garden. I will save the finer details of the actual process for another day, but in short, the art concept was to take real photographs and use a rotoscoping technique to create game ready assets. I used GIMP to clean the photographs and Inkscape to create the rotoscoped assets.